UE editor crashes when trying to spawn custom vehicle

I tried to add a custom van to Carla following this tutorial. However, when I try to spawn the new vehicle, Unreal Engine editor just crashed with the following message (When I spawn other vehicles everything is fine).

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Caught signal

libUE4Editor-PhysXVehicles.so!UTireConfig::SetFrictionScale(float) [/home/zlyizhu/UnrealEngine_4.24/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/TireConfig.cpp:22]
libUE4Editor-Carla.so!ACarlaWheeledVehicle::SetWheelsFrictionScale(TArray<float, TSizedDefaultAllocator<32> >&) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/CarlaWheeledVehicle.cpp:209]
libUE4Editor-Carla.so!ACarlaWheeledVehicle::BeginPlay() [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/CarlaWheeledVehicle.cpp:50]
libUE4Editor-Engine.so!AActor::DispatchBeginPlay(bool) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Private/Actor.cpp:3382]
libUE4Editor-Engine.so!AActor::PostActorConstruction() [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Private/Actor.cpp:3225]
libUE4Editor-Engine.so!AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Private/Actor.cpp:3124]
libUE4Editor-Engine.so!UGameplayStatics::FinishSpawningActor(AActor*, FTransform const&) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp:689]
libUE4Editor-Engine.so!UGameplayStatics::execFinishSpawningActor(UObject*, FFrame&, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h:49]
libUE4Editor-CoreUObject.so!UObject::execCallMathFunction(UObject*, FFrame&, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:860]
libUE4Editor-CoreUObject.so!UObject::execLetObj(UObject*, FFrame&, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2611]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1024]
libUE4Editor-CoreUObject.so!UFunction::Invoke(UObject*, FFrame&, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:4907]
libUE4Editor-CoreUObject.so!UObject::ProcessEvent(UFunction*, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1910]
libUE4Editor-Engine.so!AActor::ProcessEvent(UFunction*, void*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Private/Actor.cpp:795]
libUE4Editor-Carla.so!ACarlaActorFactoryBlueprint::SpawnActor(FTransform const&, FActorDescription const&, FActorSpawnResult&) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Carla/CarlaActorFactoryBlueprint.gen.cpp:41]
libUE4Editor-Carla.so!ACarlaActorFactoryBlueprint::SpawnActor(FTransform const&, FActorDescription const&) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/CarlaActorFactoryBlueprint.h:37]
libUE4Editor-Carla.so!UActorDispatcher::SpawnActor(FTransform const&, FActorDescription, unsigned int) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDispatcher.cpp:54]
libUE4Editor-Carla.so!UCarlaEpisode::SpawnActorWithInfo(FTransform const&, FActorDescription, unsigned int) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaEpisode.h:198]
libUE4Editor-Carla.so!FCarlaServer::FPimpl::BindActions()::$_45::operator()(carla::rpc::ActorDescription, carla::geom::Transform const&) const [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Server/CarlaServer.cpp:360]
libUE4Editor-Carla.so! [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/ThirdParty/Linux/LibCxx/include/c++/v1/future:1821]
libUE4Editor-Carla.so!std::__1::packaged_task<carla::rpc::Response<carla::rpc::Actor> ()>::operator()() [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/ThirdParty/Linux/LibCxx/include/c++/v1/future:2089]
libUE4Editor-Carla.so!boost::asio::detail::completion_handler<carla::detail::MoveWrapper<std::__1::packaged_task<carla::rpc::Response<carla::rpc::Actor> ()> > >::do_complete(void*, boost::asio::detail::scheduler_operation*, boost::system::error_code const&, unsigned long) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/CarlaDependencies/include/boost/asio/detail/completion_handler.hpp:70]
libUE4Editor-Carla.so!boost::asio::detail::scheduler::do_wait_one(boost::asio::detail::conditionally_enabled_mutex::scoped_lock&, boost::asio::detail::scheduler_thread_info&, long, boost::system::error_code const&) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/CarlaDependencies/include/boost/asio/detail/impl/scheduler.ipp:527]
libUE4Editor-Carla.so!boost::asio::detail::scheduler::wait_one(long, boost::system::error_code&) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/CarlaDependencies/include/boost/asio/detail/impl/scheduler.ipp:239]
libUE4Editor-Carla.so!unsigned long boost::asio::io_context::run_one_until<std::__1::chrono::steady_clock, std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > >(std::__1::chrono::time_point<std::__1::chrono::steady_clock, std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > > const&) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/CarlaDependencies/include/boost/asio/impl/io_context.hpp:115]
libUE4Editor-Carla.so!FCarlaEngine::OnPostTick(UWorld*, ELevelTick, float) [/home/zlyizhu/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaEngine.cpp:120]
libUE4Editor-Carla.so!TBaseRawMethodDelegateInstance<false, FCarlaEngine, void (UWorld*, ELevelTick, float)>::ExecuteIfSafe(UWorld*, ELevelTick, float) const [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:539]
libUE4Editor-Engine.so!TBaseMulticastDelegate<void, UWorld*, ELevelTick, float>::Broadcast(UWorld*, ELevelTick, float) const [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:1013]
libUE4Editor-Engine.so!UWorld::Tick(ELevelTick, float) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Engine/Private/LevelTick.cpp:1684]
libUE4Editor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:1682]
libUE4Editor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp:407]
UE4Editor!FEngineLoop::Tick() [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4479]
UE4Editor!GuardedMain(char16_t const*) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Launch/Private/Launch.cpp:175]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/zlyizhu/UnrealEngine_4.24/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!__libc_start_main(+0xe6)
UE4Editor!_start()

I am not sure if this is a problem with my method or the model itself. Any help is appriciated!