@Axel - Thanks for the info. I’m a relatively new user of Unreal, and still learning my way around it.
I have been spending a lot of time importing/testing maps, props, etc. When working with a build from source, do people ever import/make packages manually inside of the unreal editor? It seems like it could save a lot of time when debugging and testing.
Is there any documentation on how to manually prepare maps to be packaged? (e.g. import assets manually in the editor and after they are verified, use
./Util/BuildTools/Package.sh --packages=MyPackage >
to build packages? thanks in advance