Linux Build - Unreal Engine is Failed to Launch

We are trying to build CARLA for Linux, while running the command to build an unreal engine, we received the following crash report.

Caught signal 6 Aborted

libc.so.6!gsignal(+0xc7)
libc.so.6!abort(+0x140)
libc.so.6!UnknownFunction(0x89966)
libc.so.6!UnknownFunction(0x909d9)
libc.so.6!cfree(+0x4db)
libdrm.so.2!drmFreeDevice(+0x6c)
libdrm.so.2!drmFreeDevices(+0x2d)
libvulkan_radeon.so!UnknownFunction(0xa898a)
libvulkan_radeon.so!UnknownFunction(0xac145)
libvulkan.so.1!UnknownFunction(0x24b6f)
libvulkan.so.1!UnknownFunction(0x24fb1)
libvulkan.so.1!UnknownFunction(0x246ce)
libvulkan.so.1!vkEnumeratePhysicalDevices(+0x44)
libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::SelectAndInitDevice() [/home/navjot/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:517]
libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::InitInstance() [/home/navjot/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:694]
libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::Init() [/home/navjot/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:241]
libUE4Editor-RHI.so!RHIInit(bool) [/home/navjot/UnrealEngine/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:228]
UE4Editor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/home/navjot/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2555]
UE4Editor!GuardedMain(char16_t const*) [/home/navjot/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/navjot/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!__libc_start_main(+0xe6)
UE4Editor!_start()

We installed these libraries but, but still, the crash report is sending the same error output. Any suggestions to solve this error.