How to use Chrono? - DisableChronoPhysics() is triggered after Road-Vehicle Overlap


I want to test Chrono for vehicle Physics, but checking in Visual studio I always get a trigger to
void UChronoMovementComponent::DisableChronoPhysics()
each time I use Ctrl + O in the script.

From the image pasted it shows that the collision happens between VehicleMesh and Road_Road_Town10HD24 mesh (one of the road segments in Town10).


Is there a specific setup I need (an exact vehicle model on a custom map) to make use of Chrono physics? More details on the documentation page for how to successfully use Chrono could also help others on this topic.