CarlaUE4editor is crashed

Hi,

I cloned latest carla 0.9.9.4 and Unreal engine 4.24 to build in Linux PC as mentioned in the link: https://carla.readthedocs.io/en/latest/build_linux/
Later, it was able to launch carla project by running make launch and it was crashed by throwing below error:
Assertion failed: bSuccess [File:/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 425]

libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:477]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, …) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
libUE4Editor-Core.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:105]
libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, …) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:452]
libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:425]
libUE4Editor-VulkanRHI.so!FVulkanViewport::WaitForFrameEventCompletion() [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:302]
libUE4Editor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:924]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:819]
libUE4Editor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString1859>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/RHI/Public/RHICommandList.h:726]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:356]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:409]
libUE4Editor-RHI.so!TGraphTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:847]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:686]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:582]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:288]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/$USER/carlaSimulator/UnrealEngine_4.24/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
libpthread.so.0!UnknownFunction(0x76da)
libc.so.6!clone(+0x3e)

Please help me how to resolve this vulkan issue!